﻿// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System;

namespace TiltBrush
{

    public class Clock : MonoBehaviour
    {
        [SerializeField] private TMPro.TextMeshPro m_Text;

        void Update()
        {
            if (DemoManager.m_Instance.ShouldUseCountdownTimer)
            {
                m_Text.text = DemoManager.m_Instance.TimeRemaining + " Remaining";
            }
            else
            {
                DateTime time = DateTime.Now;
                if (time.Second % 2 == 0)
                {
                    m_Text.text = time.ToString("h mmtt");
                }
                else
                {
                    m_Text.text = time.ToString("h:mmtt");
                }
            }
        }
    }
} // namespace TiltBrush
